using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
//using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;

namespace TDBaseDataLibrary
{
    public class TDBaseScene : Microsoft.Xna.Framework.GameComponent
    {
        public TDBaseScene(Game game)
            : base(game)
        {
        }
        public virtual bool Init() { return true; }
        public virtual void LoadContent(ContentManager Content) { }
        public virtual void UnloadContent() { }
        public virtual int UpdateInput(GameTime time, int OffsetX, int OffsetY)
        {
            return 1;
        }
        public virtual int Update(GraphicsDeviceManager graphics, GameTime gameTime) { return 0; }
        public virtual void Draw(GraphicsDeviceManager graphics, GameTime gameTime, SpriteBatch spriteBatch,int xOffset,int yOffset,float fScale){}
    }
}
